Sep 11, 2007, 08:58 PM // 20:58
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#21
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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lol it's been way changed waaaaaaay before NF. I don't know if it even worked when faction came out.
Anyway, 2 MM's is deadly, 3 MM's is overkill. and your whole team depends on thos 3 characters, which is a bad thing if things goes wrong.
I posted a 2MMs/3 necros on my userpage on wiki see http://gw.gamewikis.org/wiki/User:Jaimes_Laig_Romarto
It has to be updated though but you get the idea.
blood of the master has to be used with care you'll sac 200hp per use.
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Sep 11, 2007, 10:14 PM // 22:14
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#22
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Actually there is a loophole around the insane saccing...
Let your basic BotM saccer hero run around with 55 set, send him into battle once so he dies and voilà 1HP... infinite BotM
Obviously he cannot be the one who does the MMing coz he will die more than once and well... rampaging MM's isn't what we want now is it. Also. seeing as he runs around with a 1hp build as it is, let him carry BiP as well. even at 10 blood magic you can provide a massive energy stream.
It's doable. will need a lot of catchy quirks to be fixed and looked at but in the end the general idea might actually work.
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Sep 11, 2007, 11:10 PM // 23:10
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#23
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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Order of Vampire hasn't affect minions since like Factions, if ever.
Your pets do crap damage considering you need 2 skills to keep it alive. Even with skills, it does crap damage unless the skill provides condition. Even then, you are a MM, which means you don't need to waste 3 slots of your skills to bring a pet that deals less damage than a bone fiend with your beast mastery so low.
Bringing regen for minions are pointless as hidden regen > regen. There's a reason people take BotM instead of massive regens.
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Sep 12, 2007, 12:29 AM // 00:29
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#24
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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^ What he said.
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Sep 12, 2007, 01:03 AM // 01:03
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#25
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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While the idea behind taking along a pet might be a valid one at first glance you have to take into account that when you have low BM your skills are disabled for 10 secs if your pet dies.
The higher your BM the faster your recharge but the poorer your overall MM'ing capacities because of multispeccing will be thus making the build completely rubbish.
I've tried it too to fit a pet in an MM build but it's not working period.
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Sep 12, 2007, 09:10 AM // 09:10
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#26
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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I naturally use 12/11 BM, because the pet other wise does deal crap damage.
With Feral Aggression on it my rat OD's any of my level 18(20%19) minions form 10 BM and higher, especially because it attacks faster than the minions.
And yes that does use 3 skills, 4 even as I use Predatory Bond as a self heal.
That isn't always worth it, but when you have a team such as this that relies on corpses this much the 3 skills to reduce dependency in a tight spot have proved their worth to me.
I'm not suggesting sacrificing 4 skills to be a good thing all the time.
Point wasn't even the damage of the pet, it is getting your pet killed so the other MM(s) can use it's corpse for minions even in less corpse filled areas.
And I use the pet to solo, sending it in first while staying safely out of aggro range perfectly takes care of the 10 second skill lock.
Retried the OotV and it indeed doesn't work (anymore);
D*mn thats another necro build down the drain.
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Sep 12, 2007, 04:37 PM // 16:37
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#27
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Desert Nomad
Join Date: May 2006
Profession: N/
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It never worked, at least not since just after the Attribute Point change waaay back in the day.
One MM is fine, two is lost energy, three is a wasted skillbar, and four is a lack of damage.
It seems fun in theory, but it just doesn't work practically.
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Sep 12, 2007, 10:52 PM // 22:52
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#28
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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Quote:
Originally Posted by System_Crush
Could be, last time I had Olias use it was when NF had just come out, good chance it's been nerfed by now.
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No, it's always been this way, always.
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Sep 13, 2007, 12:25 PM // 12:25
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#29
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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hmm interesting i've been plaing round with full necro hero team builds for a while now, heres what im currently using:
4 necros (including myself)
Active player (me) : Curses Echo SS With barbs and Mark of pain
Olias : Order of Undeath MM
Master of Whispers :
Jagged bones and bombing his role is to take some of the sac pressure off Olias as well as ensuring that everything explodes at death (while creating more minions).
You can give him Veratas Aura (*edit: Veratas Sacrifice) as well and since hes not actually controlling any minions himself it will insta recharge.
Depends how quickly youre going though your minions, like someone said after a while degen is simply too much for it to be of any use. *edit : Veratas Sacrifice skill description is incorrect. it does not affect allied minions, only controlled minions, basically it doesnt do squat.
Livia :
Curses support, soul barbs, ulcerous lungs and Icy veins for a explosive finale
I allso make her run a domination empathy price of failure etc build when there are not many fleshies.
I hero hench most of the time so its Mhenlo and that prot monk that do all the healing.
only issues is when playing an area with no corpses (duh) or with massive Aoe knockdown. Sometimes an Ooze will steal the minions but Master of Whispers will grab them back.
yep. good fun.
Last edited by Sleeper Service; Sep 13, 2007 at 07:08 PM // 19:08..
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Sep 13, 2007, 01:24 PM // 13:24
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#30
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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^I assume you mean verata's sacrifice. If so, it doesn't work on allied minions, only on minions you own.
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Sep 13, 2007, 02:07 PM // 14:07
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#31
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Quote:
Originally Posted by Turbobusa
^I assume you mean verata's sacrifice. If so, it doesn't work on allied minions, only on minions you own.
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veratas sacrifice
it says "...undead allies..." not "minions you control" or "your minions" im assuming it works just that the degen is making it unnoticeable.
Last edited by Sleeper Service; Sep 13, 2007 at 02:09 PM // 14:09..
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Sep 13, 2007, 03:52 PM // 15:52
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#32
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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nope it doesn't. I had the same idea, putting this on the curse guy instead of the MM. doesn't work
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Sep 13, 2007, 07:09 PM // 19:09
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#33
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Quote:
Originally Posted by Turbobusa
nope it doesn't. I had the same idea, putting this on the curse guy instead of the MM. doesn't work
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thanks i just went out and tested it for my self. you are correct.
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Sep 21, 2007, 01:21 AM // 01:21
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#34
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Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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IT WORKS!!!
Just got Livia and completed the 4 MM concept, set up the builds and equiped everyone. I'm really actually suprised it works with well with a regular H/H team.
The only real trouble I've ran into so far is not being able to cast Malign fast enough or cap the minions fast enough once we get that many going lol
oh and I'm running the botm saccer and with AotL going I don't usually sac more than a third of my health with it, and my health being so low with it is instantly healed by the hencies.
you might notice I've disabled a skill on Livia's bar, that's actually death nova...I disabled it cuz despite the increased damage we got on the death of the minions she was slowing down the team by casting it CONSTANTLY and also lowering her minion count.
so yeah, 31 minions with no real ill effects, I'm happy
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Sep 21, 2007, 01:34 AM // 01:34
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#35
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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You're running Cynn with that setup? You should really bring Herta instead since Wards affect minions, making them hardier (Ward against Melee/Elements). If you want to get more ridiculous, bring Ebon Battle Standard of Courage as a 2nd Elements ward that works against everything, or bring Ebon Battle Standard of Honor for a OoU effect inside its ward.
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Sep 21, 2007, 02:08 AM // 02:08
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#36
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Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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Quote:
Originally Posted by AlienFromBeyond
You're running Cynn with that setup? You should really bring Herta instead since Wards affect minions, making them hardier (Ward against Melee/Elements). If you want to get more ridiculous, bring Ebon Battle Standard of Courage as a 2nd Elements ward that works against everything, or bring Ebon Battle Standard of Honor for a OoU effect inside its ward.
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Ah good call I didn't even really think about that, looks like herta made the team, and it seems it's off to charr-land to rank up some vangaurd points. Thanks for the input.
It is a bit rediculous but it's MM Heaven! And I'm a bit minion obsessed, these necros here are the first heroes I've actually fully equiped (atm two even have +1 DM weapons too )
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Sep 21, 2007, 05:08 AM // 05:08
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#37
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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If I am not mistaken the malign hex only spawns 1 minion right? Aren't all the heroes going to cast it on the same target? Or does it spawn 1 minion for each of them?
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Sep 21, 2007, 05:18 AM // 05:18
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#38
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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No Dwayna's Sorrow?
Last edited by Minus Sign; Sep 21, 2007 at 05:37 AM // 05:37..
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Sep 21, 2007, 05:49 AM // 05:49
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#39
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Frost Gate Guardian
Join Date: Aug 2007
Location: post ascalon
Guild: Over The [Wall]
Profession: W/
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nice i knew it would work cuz ive done it and its tons of fun. also for the people that contradicted the guy that posted this you are all noobs half of u didnt even cleary read what he put and then u added u said what he shouldent of done even though he never mentioned it. well ya lol hf and dot get monument armor for ure war it fails. (i got it and its all reskins)
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